Unintended Initiative
Unintended Initiative
Producing an immersive educational exhibition on sustainability.
Through The Plenary, Co., my team is creating an ambitious, interactive educational experience to support sustainable consumer and citizen choices. In addition to a story-driven art exhibition, several interactive rooms will be created as a novel way for the public to engage with critical themes and practical actions.
An open source, DIY version of the show will also be created for distribution.
Public Sustainability Campaigns
Public Sustainability Campaigns
Designing the visuals for a psychology-driven sustainability campaign.
Under the guidance of Dr. Diana Tamir of the Princeton Social Neuroscience Lab, I created four series of graphic designs driven by distinct psychological principles.
These designs will be used as part of an experimental campaign to determine which approach results in less energy consumption in real world communities.
Food City
Food City
Developing a game about the food system.
The Plenary. Co., in collaboration with game designer Jessica Creane, is organizing and synthesizing the most important themes, stories, and evidence about the past, present, and future of a sustainable and equitable food system.
This content is being translated into a board game in collaboration with artist, Maria Natasha. It will be produced by a union-run printer working at the cutting-edge of sustainable supply chains.